DevLog 3 - Character Life Path Tables
Last update was character basics, and this is a simple addition to those basics to help distinguish starting characters: Background, Profession, and Misfortune tables that outline starting bonuses, equipment, and provide some OSR-style foundations to use when playing the character.
Those familiar with 5 Parsecs will again find nothing novel here, as it takes clearly from the same methodology.
Background
Where did your character spend their formative years?
D66 | Background | Effects |
11 | City Spire | +1d6 Libra |
12 | Rotting Slum | +1 Grit |
13 | Remote Hamlet | +1 Civilian Weapon |
14 | Mining Town | +1 Gear |
15 | Military Camp | +1 Edge |
16 | Sea Nomads | +1 Gear |
21 | Fortified Castle | +1 Military Weapon |
22 | Vagabond Band | +1 Reactions |
23 | Rusting Township | +1 Savvy |
24 | Merchant House | +2d6 Libra |
25 | Bandit Crew | Nemesis, +1 Civilian Weapon |
26 | Cult Commune | Patron, +1 Fate Point |
31 | Ruined Wasteland | +1 Grit, +1 Gear |
32 | Guild Compound | Random Advanced Training |
33 | Yithian Prison | +1 Exotic Weapon |
34 | Airship Wanderers | Pilot advanced training, +1 Whisper |
35 | Tinkerer’s Tower | +1 Gadget |
36 | Primitive Community | +1 Grit, +1 Low-tech Weapon |
41 | Workhouse Estate | Patron, +1 Grit |
42 | Isolated Village | +2 Whispers |
43 | Prosperous Port | +2d3 Libra |
44 | Manufactory Facility | +2 Gear |
45 | Well-travelled Trade Family | +1d6 Libra, Patron |
46 | Horse Nomads | +1 Reactions, +1 Low-tech Weapon |
51 | Witch’s Coven | +1 Spell |
52 | Beyond the Rift | +1 Fate Point |
53 | Dust-tainted Wastes | -1 Grit |
54 | Warlock’s Tower | +1 Spell |
55 | Hidden Bunker | +1 Advanced Weapon |
56 | Remote College | Random Advanced Training, +1 Whisper |
61 | Undersea Dome | +1 Gear, +1 Gadget |
62 | Shipwreck Survivors | +1 Fate Point, +1 Whisper |
63 | Subterranean Settlement | +1 Savvy |
64 | Dead Island | - |
65 | Floating City | +1 Savvy |
66 | Hell-conquered Lands | +1 Primitive Weapon, +1 Fate Point |
Profession
What did your character do to make a living?
D66 | Background | Effects |
11 | Laborer | +1 Savvy |
12 | Engineer | Engineer advanced training |
13 | Researcher | +1 Gadget |
14 | Scribe | +1d6 Libra |
15 | Soldier | +1 Edge, +1d6 Libra |
16 | Mercenary | Nemesis, +1 Military Weapon |
21 | Rebel | +1 Edge, +1 Civilian Weapon |
22 | Hunter | +1 Reactions, +1 Low-tech Weapon |
23 | Artist | Patron, +1d6 Libra |
24 | Orator | Patron, +1d6 Libra |
25 | Trader | +2d6 Libra |
26 | Sailor | +1 Savvy, +1 Whisper |
31 | Criminal | Nemesis, +1 Reactions |
32 | Bandit | Nemesis, +1 Civilian Weapon |
33 | Grifter | Nemesis, +1d6 Libra |
34 | Guard | Patron, +1 Edge |
35 | Informant | Patron, +1 Savvy |
36 | Hired Hand | +1 Grit |
41 | Bounty Hunter | +1 Reactions, +1 Whisper |
42 | Nomad | +1 Low-tech Weapon, +1 Gear |
43 | Explorer | +1 Gear, +1 Gadget |
44 | Layabout | Nemesis, Patron |
45 | Scavenger | +1 Advanced Weapon, +1 Whisper |
46 | Magician | Patron, +1 Esoterics |
51 | Farmer | +1 Reactions, +1 Civilian Weapon |
52 | Navigator | +1 Savvy, +1 |
53 | Miner | +1 Gear, +1 Reactions |
54 | Thrall | +1 Savvy |
55 | Clergy | +1 Fate Point |
56 | Servant | +1 Whisper |
61 | Artisan | +1 Savvy, +1d6 Libra |
62 | Rift Witch/Warlock | +1 Spell |
63 | Raider | +1 Edge, +1 Military Weapon |
64 | Tinkerer | +1 Gadget, +1 Advanced Weapon |
65 | Scholar | Nemesis, +1 Savvy |
66 | Dust-digger | -- |
Misfortune
What has brought your character into this life of danger?
D66 | Background | Effects |
11 | Abandoned | Nemesis, +1 Fate Point |
12 | Addicted | +1 Consumable, +1 Whisper |
13 | Arrested | Nemesis |
14 | Blackmailed | +1d6 Debt, Nemesis |
15 | Burgled | -1d3 Libra, +1 Civilian Weapon |
16 | Challenged | Nemesis, +1 Edge |
21 | Condemned | +1 Fate Point |
22 | Crippled | +1 Grit |
23 | Cursed | +1 Spell |
24 | Defrauded | +1d6 Libra |
25 | Demoted | Nemesis, +1 Gear |
26 | Depressed | +1 Savvy |
31 | Discredited | +1 Whisper |
32 | Dismissed | +1 Gear |
33 | Disowned | Nemesis |
34 | Exiled | +1 Primitive Weapon |
35 | Famished | +1 Consumable |
36 | Forgotten | - |
41 | Framed | Patron |
42 | Haunted | +2 Whispers |
43 | Humiliated | +2d3 Libra |
44 | Impoverished | +1d6 Debt, -1d6 Libra |
45 | Kidnapped | Patron, +1 Whisper |
46 | Lost | +1 Fate Point |
51 | Mobbed | +1 Whisper |
52 | Mutilated | +1d6 Libra |
53 | Overworked | +1 Reactions |
54 | Poisoned | Nemesis, +1 Grit |
55 | Pursued | Nemesis, +1 Edge |
56 | Rejected | Nemesis |
61 | Replaced | +d6 XP |
62 | Robbed | -1d3 Libra, +1 Edge |
63 | Sick | Patron |
64 | Sued | Nemesis, +1 Savvy |
65 | Suspected | Patron |
66 | Transformed | +1 Savvy |
Next update will include the basics of the final portion of character creation.
See the SRD for the full draft to date.
Get Brass and Bone
Brass and Bone
Solo Adventure Roleplaying Game
Status | In development |
Category | Physical game |
Author | Prudence Publishing |
Tags | Pirates, Solo RPG, Steampunk, Tabletop role-playing game, wargame |
More posts
- DevLog 4 - Character Origins17 hours ago
- DevLog 2 - Character Basics13 days ago
- DevLog 1 - The Basic Premise18 days ago
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